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Question by BarkShark · Jun 01, 2011 at 05:55 PM · triggergravityparent

Apply gravity to parents

Hello, in the platform game I'm making I want to apply gravity to the platform if the player stands on it. At this moment I have 2 gameobjects. A and B. A is the visible platform and B is an invible trigger to check if the player hits the platform. B is also parent of A. I also added a rigidbody to object A and B and unchecked use gravity.

But when the player now hits the platform gameObject B falls down. This makes sence because the code is attached to B. I'd like to know how I can apply gravity to A wich is a child of B.

This is the code I attached to gameObject B :

 function OnTriggerEnter (hit : Collider) 
 
 {
 
 if(hit.gameObject.tag == "Player")
 {
 
 var MyObject = gameObject.GetComponent(Rigidbody);
 
 MyObject.rigidbody.useGravity = true;
 
 }
 }

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Answer by Eli-Davis · Jun 01, 2011 at 11:26 PM

 var platformA:Transform;
 
 function OnTriggerEnter (hit : Collider){
 if(hit.gameObject.tag == "Player"){
 var MyObject = gameObject.GetComponent(Rigidbody);
 platformA.MyObject.rigidbody.usGravity = true;
 }
 }

It's untested. But I think it will work. Just drag the platform A object into the transform variable.

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avatar image BarkShark · Jun 02, 2011 at 07:00 AM 0
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With a couple of adjustments this code works :D thank you very much

avatar image Eli-Davis · Jun 02, 2011 at 03:15 PM 0
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No problem =D glad I could help

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