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Question by parleer · Jun 01, 2011 at 06:56 PM · prefabs

Know whether prefab or instance

How can I determine whether a reference points to a prefab or instance?

Here's my custom script:

 public class MyClas : MonoBehavior
 {
   public GameObject[] objects = new GameObject[0];
 
   void Start() {
     for (int i=0; i < objects.Length; +=i) {
       Instantiate(objects[i], ...)
       // Destroy the original if it wasn't a prefab
       if (???????) {
         Destroy(objects[i])
       }
     }


What goes in the ??????

Thanks!

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Answer by parleer · Jun 01, 2011 at 07:01 PM

I think I figured it out. This seems to work.

 if (objects[i].transform.parent != null) {
   Destroy(objects[i]);
 }


If the object is a prefab and thus not placed on the scene, then it's transform doesn't have a parent.

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avatar image DaveA · Jun 01, 2011 at 10:07 PM 0
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If that works for you. I assume you need this for run-time, not editor.

avatar image parleer · Jun 03, 2011 at 01:23 PM 0
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Yes, I was looking for a run-time solution.

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