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Question by EddyBeddy94 · Oct 01, 2016 at 06:56 AM · physicsrigidbodyprogramming

Can i ignore a rigidbody in my Raycast?

Hi

I have a wear problem.

Basically a gameObject call "Parent" and it have some childrens. Both gameobjects have Colliders, well, actually the "Parent" has a Capsule Collider and the child has a Trigger, i already set a layer to the parent different to the one for its child, and when i shoot my ray it does ignore the parent and hit the child as it should work. But later i added a rigidbody to the parent and the ray no longer could ignore the parent.

I already did various testing and definitly is the rigidbody of the parent that the ray wont ignore. So is there a way to ignore a Rigidbody?

Thank!!!!

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avatar image Sergio7888 · Oct 01, 2016 at 12:51 PM 0
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You can pass a Layer$$anonymous$$ask in Raycast to say what layers you want hit, you can put the parent and children in diferent layers in editor.

avatar image Cherno · Oct 01, 2016 at 03:07 PM 0
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I suggest using RayCastAll, then sort the array of hits by distance, and then looping through the arra, ignoring (via "continue") any colliders which have a RB you want.

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