• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Stratmos · Oct 02, 2016 at 05:36 AM · 2drotationmovement

Unity 2D: How can i get my sprite to rotate to the direction I am going?

I have seen many other questions on t$$anonymous$$s but none seem to work. I was using transform.Translate but that meant when I rotated forwards became a different place and so it would just stop.

My code:

 using UnityEngine;
 using System.Collections;
 
 public class Movement2 : MonoBehaviour {
     //Inspector Variables
     float playerSpeed = 0.05f; //speed player moves
     
     void  Update (){
         
         UpAndDown();
         RightAndLeft();
         
     }
     
     void  UpAndDown (){
         
         if(Input.GetKey("up"))
         {
             //transform.Translate(0,playerSpeed,0); t$$anonymous$$s is the old system
             transform.position = new Vector3(transform.position.x, transform.position.y + playerSpeed);
         }
         if(Input.GetKey("down"))
         {
             
             transform.position = new Vector3(transform.position.x, transform.position.y - playerSpeed);
         }
         
     }
     
     void  RightAndLeft (){
         if(Input.GetKey("right"))
         {
             transform.position = new Vector3(transform.position.x + playerSpeed, transform.position.y);
         }
         
         
         if(Input.GetKey("left"))
         {
             transform.position = new Vector3(transform.position.x - playerSpeed, transform.position.y);
         }
         
     }
     
     
 }


Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by SergioSandiaz · Oct 03, 2016 at 06:01 AM

With Translate your moving, not rotating, try t$$anonymous$$s

 float X = Input.GetAxis("Horizontal");
 float Y = Input.GetAxis("Vertical");
 
 transform.Rotate(transform.right * X * RotateSpeed);
 transform.Rotate(transform.up * Y * RotateSpeed);
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rotate while moving forward 1 Answer

Player rotation affecting Top Down 2D Movement 1 Answer

2D Zig-zag movement and rotation 1 Answer

Locking move direction and rotation in JavaScript 1 Answer

Rotate/Flip Image in Unity 2d using Virtual Joystick 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges