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Question by _spacepig_ · Oct 02, 2016 at 05:37 AM · animationunity 5variablesparkour

Make an animation position equivalent to a variable

I am working on parkour mechanics. I have basic parkour mechanics (still buggy) but works fine.

Except for one bit...

the animation that plays goes 2 up on the y axis and rotates 35 d on the z axis. I want the animation to go a certain variable high so its more precise (this variable is determined by the height of the object (already scripted this don't worry))

sorry for spelling and stuff in a rush

thank you plz repy ;)

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Answer by SergioSandiaz · Oct 03, 2016 at 06:01 AM

Try to delete all the animation curves that control the rotation of the player and change them by script

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