• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by HatOriginsAshley · Oct 02, 2016 at 05:40 AM · c#instantiateprefabs

How to stop prefabs instantiating at random locations

I have a "Gun" that has a "GunEnd" where the bullets fire out of. For some strange reason the bullets fire at three different locations all at random, at one point it'll come out of the "GunEnd" but sometimes it instantiates at random along the Y axis. I've tried different ways off instantiating but nothing works.alt textalt text

codeforbullet.jpg (43.1 kB)
consolelogofbulletspawn.jpg (23.6 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mattwq · Oct 02, 2016 at 02:48 PM 1
Share

I don't think this is the problem, but it might be worth testing it: you should add the force to the bullet inside FixedUpdate(), not Update() - physics calculations should always be done in FixedUpdate. Also, check the location and print it out before applying the force.

avatar image HatOriginsAshley Mattwq · Oct 02, 2016 at 03:01 PM 0
Share

Thank you I'll give it a go and see if it helps

avatar image HatOriginsAshley Mattwq · Oct 02, 2016 at 09:00 PM 0
Share

Thank you very much it has worked like a charm!

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Piyush_Pandey · May 04, 2017 at 07:15 AM

Check your gun.transform.position by logging. If that is changing in Y axis too then the bullet's position will definitely change in Y.

Also use Quaternion.Identity instead of gun.transform.locaEulerangles

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate prefab from folder, not scene 0 Answers

How can I in-script create gameobject from prefab? 2 Answers

Destroy a Prefab from an Array? (C#) 2 Answers

Instantiation of my GameObjects spell (from other script) 0 Answers

Instantiated Prefab won't instantiate with a script reference 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges