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Question by Ciera · Oct 04, 2016 at 05:11 AM · rotationrotatedirection

(Picture for Clarity) How do you click on an object, and from that hit point, calculate a direction vector, and then make that direction vector be the upwards direction of an object?

Hi,

How do you click on an object, and from that hit point, calculate a direction vector, and then make that direction vector be the upwards direction of an object? So the hit.point is now on top of the object?

Current code:

var dirVector = hit.point - surface.transform.position;

PlanetObjects.transform.rotation = Quaternion.FromToRotation(Vector3.forward, Vector3.up) * Quaternion.LookRotation(dirVector.normalized);

PlanetObjects.transform.rotation = Quaternion.Euler(PlanetObjects.transform.rotation.eulerAngles.x, PlanetObjects.transform.rotation.eulerAngles.y+90, PlanetObjects.transform.rotation.eulerAngles.z);

This is completely incorrect, but if any thoughts or insight of this issue would be greatly appreciated.

Best, Ciera

[1]: /storage/temp/79424-planet.png

planet.png (96.0 kB)
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