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Question by Gamer_Dude_17 · Jun 02, 2011 at 02:25 AM · blendertextures

Blender Textures Not Showing!!!

I've just made a very cool character in Blender 2.5 for my game! I did UV Mapping and drew some designs on it. But when I import the character into Unity, I can't see the textures/UV Mapping! Why is this happening and how do I fix it? Thanks!

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avatar image Codster · Jun 02, 2011 at 07:58 AM 0
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Did you select "Copy image files" when you exported from blender? Or maybe you have to apply the image to your meshes material.

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Answer by RetepTrun · Jun 02, 2011 at 03:58 PM

2 possible causes

I dont think that 2.5 is all supported, I use 2.49

Maybe you have more than 1 material per object, if yes try deleting 1 material and then re-saving and re-importing

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Answer by jessee03 · Jun 02, 2011 at 04:01 PM

Import your texture into your project and then try applying it to your character model.

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avatar image Gamer_Dude_17 · Jun 02, 2011 at 10:53 PM 0
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I don't get it

avatar image RetepTrun · Jun 03, 2011 at 01:54 PM 0
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What he means is when you import a blender model there is a "material" (icon is a ball) and on that "material" you put a "texture".

1 Place the object in scene 2 Click it 3 On the right click the material so it expands 4 drag the texture onto the ball

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Answer by cgartist4jc · Jun 03, 2011 at 02:11 PM

Yeah, I was having the same problem, but after 3 days of trial and error, I figured it out! I don't know what differences with characters you will have, but I was having problems putting a label on an old oil barrel (Great Tutorial, BTW). What I did was I shrunk my uv maps til they fit the blank image, then I exported them. (You have to enable the add-on to export them ;) ) Then I put my label in photoshop and fit it in the place I wanted it inside the uv maps (put your art on another layer, so u can delete the gray UV map lines). Then I saved the picture in my assets folder and put on my barrel. And guess what? It became the label I had in blender!
Hope this helps!

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Answer by cidmodder · Jun 10, 2011 at 07:10 PM

Import the textures the same way you imported the character and all the textures that you assigned in blender will have there own material in the hierarchy. In the grey box apply the appropriate texture to the appropriate material. If you're not sure which one is which texture just play around till you get what you need.

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