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Question by kasquer · Oct 05, 2016 at 10:26 AM · javascriptinstantiatetransformparentjava

How to Instantiate prefab as child? (Java)

I am trying to Instantiate prefab (weapon) on a transform. This is script I found online but it doesn't work giving error:

 var Weapon1 = Instantiate(GunType, Weapon1Spawn.transform.localPosition, Weapon1Spawn.transform.localRotation);
 Weapon1.transform.parent = Weapon1Spawn.transform;

Error I get with that: alt text

016899bee74d4c67857b2c69ff90de24.jpg (24.8 kB)
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avatar image Mindmapfreak · Oct 05, 2016 at 11:03 AM 1
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Quick note: Java is not JavaScript. To cite a popular comparison

Java is to JavaScript as ham is to hamster.

Unity does not support Java as a program$$anonymous$$g language.

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Answer by joaosilver11 · Oct 05, 2016 at 11:42 AM

When you instantiate the 4th argument is the parent, for example

Instantiate (prefab, position, rotation, parent transform);

in your case, that would be:

var Weapon1 = Instantiate(GunType, Weapon1Spawn.transform.localPosition, Weapon1Spawn.transform.localRotation, Weapon1Spawn.transform;);

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avatar image kasquer · Oct 05, 2016 at 12:01 PM 0
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Thank you, I think that moved me forward but now I am getting another error and I think it wants me to tell the local position in Vector3 and rotation on Quaternion. Would you know how to get these from local space? Error: alt text

zdrhdrh.png (4.6 kB)

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