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Question by Metorphium · Oct 05, 2016 at 06:21 PM · rotationquaternionoffset

Give the Quaternion Rotation an offset of 90°

By the Results i got from researching im not really able to give my GameObject a 90° Offset Rotation.

The relevant script is:

 void Rotating (float lh, float lv)
     {
         Vector3 targetDirection = new Vector3 (lh, 0f, lv);
         
         Quaternion targetRotation = Quaternion.LookRotation (movement, Vector3.up);
         
         Quaternion newRotation = Quaternion.Lerp (GetComponent<Rigidbody> ().rotation, targetRotation, turnSmoothing * Time.deltaTime);
         
         GetComponent<Rigidbody>().MoveRotation(newRotation);
 
 
     }

The main problem is that when i move forward the Character is looking to the left, when i move to the left he's looking back etc....

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avatar image Namey5 · Oct 06, 2016 at 10:18 AM 0
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Can you not just go;

 Quaternion targetRotation = Quaternion.LookRotation (movement, Vector3.up) * Quaternion.Euler (0, 90, 0);
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