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Question by tissythesavior · Oct 05, 2016 at 08:37 PM · scenegamecollider2d2d-physics

How to fix Game view's physics?

When I hit play the Game view seems to push all colliders to the right, but Scene view is fine. when I collide with something on scene view it acts normally, but in game view the two objects are not touching. also objects seem to sink into the ground collider I have.

Is there a way I can reset the game view to act more like the scene view?

Also when I build and run the physics act wrong as well, so how can I get physics to act like they do in scene view?

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avatar image tissythesavior · Oct 05, 2016 at 08:36 PM 0
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Update I learned that the cameras distance from the scene and the FOV change the way the sprites are seen relative to the colliders.

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Answer by sid4 · Oct 08, 2016 at 06:22 PM

there are things u can do

one is adjust the screen size in your unity editor inspector try 16:9

then you can make sure and zoom out with the line scroll on top

also you can click on the main camera and mess with settings until u get desired result using orthographic view is much different than using perspective view in the camera try it all out

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