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Question by El-Deiablo · Oct 05, 2016 at 10:35 PM · canvasscalingbox collidersnappingscreensize

Box Collider 2D Not Scaling Correctly On Different Devices

I recently finished my game and it plays great on iPhone 6, but when I tried the iPad, the box colliders I have set up around my canvas remain in the same place and don't scale. In one of my scenes I have a bouncing ball spawning in the collider (so the ball can appear on screen and not bounce off the collider). There are 4 total colliders - top, bottom, right, and left. I have my canvas set to scale with screen size and match at 0.5. I have done lots of research and come up with not$$anonymous$$ng except UI help. How can I make t$$anonymous$$s work? I have attached some photos below so you can see the issue in action.

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screen-shot-2016-10-05-at-52912-pm.png (38.8 kB)
screen-shot-2016-10-05-at-52842-pm.png (43.0 kB)
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Answer by sid4 · Oct 08, 2016 at 06:19 PM

try using one collider it will prevent these issues

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