Hello,
My problem is very simple : How to make particles pop over an Image (UI) when they pop behind.
I have already read about : making 2 canevas, using sorting layers, making a canevas in a canevas with override sorting… Like this one and this old one.
Nothing works for me.
Does someone have a very simple but complete example of hierarchy and tweakings that perform this ? In other words:
If I create a new Unity 3D project with nothing in it, then what are the steps to create a particule system that pop over an UI.Image inside a canevas ?
I am not a beginner with Unity and layers, but I really don’t get what I am missing here. Maybe an example from scratch would help me to understand the problem with my project.
Thank you for your help.