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Question by Djuult · Oct 06, 2016 at 03:46 PM · androiduimobile

Cardboard Stereoview divider line bug

The divider line between the two stereoviews in my Android Cardboard app looks off.

When I run it in the Unity Editor Emulator, everything looks fine, but not when I run it on my Android device. I have tried changing a lot of settings, creating new projects with just the GvrMain or GvrViewerMain object, and also downgrading from Unity 5.4.1f1-GVR7.1 (Daydream technical preview) to just Unity 5.4.1f1.

Here is what my own app looks like on my 4.7 inch Android 4.4 phone, and what the Google Cardboard example app looks like (what it should look like in my app). It looks exactly the same on my 8 inch Android 6.0 tablet (except smaller of course).

As you can see, the divider line in the middle is really small compared to the one in Google's app. The gear icon for configuring the Cardboard viewer is also in the top right corner, instead of in the bottom middle.

I have no idea what causes this, so I will be really happy for some help :)

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avatar image unity_eaKm_7FNf4Uaww · Apr 17, 2019 at 05:45 AM 0
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I have a problem when I test my app in iOS the white line appears at the top right corner of the screen. Can you tell me how can i make it to appear in the center.

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Answer by Raresh · Oct 06, 2016 at 03:55 PM

I have this as well. I don't think it's a bug, and personally I like it better. It's large enough to see, while still being visible and not dividing the whole screen up. The smaller the better in my opinion.

If you think it might be a bug, submit an issue: https://github.com/googlevr/gvr-unity-sdk/issues

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avatar image unity_eaKm_7FNf4Uaww · Apr 17, 2019 at 05:45 AM 0
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I have a problem when I test my app in iOS the white line appears at the top right corner of the screen. Can you tell me how can i make it to appear in the center.

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