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Question by JRhea · Oct 07, 2016 at 07:31 AM · camerafollow player

How do I assign MainCamera to a dynamically created primitive?

Hi all. I created a sphere by making an empty GameObject and then used CreatePrimitive to make the sphere.

Then I used the PlayerController script from the Roll-a-Ball example.

And I used the CameraController script from Roll-a-Ball, but I can't get the camera to follow the sphere.

I set the tag to "myplayer" in the tag manager, and tried to link it to CameraController with FindWithTag("myplayer"). I get no errors (finally), but the camera (MainCamera) will not follow the sphere. The question is, how to assign MainCamera to a dynamically created primitive?

This is the complete code...

public class CreateSphere: MonoBehaviour { void Start() { GameObject myplayer = GameObject.CreatePrimitive(PrimitiveType.Sphere); myplayer.tag = "myplayer"; myplayer.AddComponent(); myplayer.AddComponent(); } }

public class PlayerController : MonoBehaviour {

 private Rigidbody rb;
 public float speed=10;

 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");

     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
     rb.AddForce(movement * speed);
 }

}

public class CameraController : MonoBehaviour {

 public GameObject player;
 private Vector3 offset;

 void Start()
 {
     player = GameObject.FindWithTag("player");
     offset = transform.position - player.transform.position;
     Debug.Log(offset);
 }


 void LateUpdate()
 {
     transform.position = player.transform.position + offset;    //To make camera follow mouse
 }

}

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