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Question by Milad · Mar 04, 2010 at 09:40 AM · shader

RenderMonkey(Shaders)

Hi,

i want to know can make my shaders with RenderMonkey and then use them in unity3d?

So thanks.

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Answer by Ashkan_gc · Mar 04, 2010 at 11:45 AM

as i know tools like ATI's RenderMonkey and NVIDIA's FX composer, use frameworks like d3d's fx and other frameworks on top of GLSL and HLSL to ease the creation of shaders. you can not use them because: unity don't use FX files and even if it uses pure GLSL then shaders will not work on windows. you need to use CG (C for graphics) language to crate your own shaders. this language is similar to HLSL and NVIDIA has many free tutorials. there are some windeos in unite sessions about shader programming and nvidia allows you to freely download some GPU programming gems books. they have a toolkit and much more things. see these links http://developer.nvidia.com/object/cg_toolkit.html http://developer.nvidia.com/page/documentation.html

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avatar image Milad · Mar 04, 2010 at 12:52 PM 0
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So thanks Ashkan. but what is the diffrence between CG and unity's shaderlab?and what is the format files?

avatar image Ashkan_gc · Mar 04, 2010 at 08:05 PM 0
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in shaderlab you write all of your programs in CG. just the static parts for the fixed function pipeline is defined in a declarative language. so all of your shaders are in CG and just the part about fixed function pipeline materials is in unity's own language

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