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This question was closed Oct 08, 2016 at 04:46 PM by Metorphium for the following reason:

Figured it out

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Question by Metorphium · Oct 07, 2016 at 04:56 PM · uiimagefill

Cant set UI Image Type to filled (Radial 360)

Im not sure what im doing wrong but i cant set my UI Images to a filled Type. I renember once having that option but i didnt had to use it there and neither do i know what a did different that time.

Im trying to get this on a Raw Image. The Image is 1024x1024 png if thats relevant.

Inspector Screenshot of the Raw Image Object

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Answer by Metorphium · Oct 08, 2016 at 04:57 PM

Found out the Image has to be a Sprite.

And to make an image a sprite, you have to go intp the inspector of the image and change the import settings from Texture to sprite.

You have to use Image UI instead of the Rawimage UI too

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