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Question by Spiv5 · Oct 08, 2016 at 03:38 PM · 2drotation

Rotation glitching 2d?

I'm having trouble with rotation, my ball is glitching through the platforms

http://giphy.com/gifs/l0MYPsloD6HiakUrm

 using UnityEngine;
 using System.Collections;
 
 
 public class Rotation : MonoBehaviour
 {
 
     public GameObject[] blocksOnLevel;
     public bool buttonDown = false;
     public int rSpeed;
 
 
     // Use this for initialization
 
     // Update is called once per frame
     void Update () 
     {
         blocksOnLevel = GameObject.FindGameObjectsWithTag("Blocks");
         
         if (buttonDown)
         {
             foreach(GameObject blocks in blocksOnLevel)
             {
                 blocks.transform.Rotate(Vector3.forward * Time.deltaTime*rSpeed, Space.World);
             }    
         }        
 
 
         // DEBUGGING IN THE UPDATE
         Debug.Log(rSpeed);
     }
 
 
     public void toggleleftbutton(bool tof)
     {
         buttonDown = tof;
         rSpeed = 75;
     }
 
     public void togglerightbutton(bool tof)
     {
         buttonDown = tof;
         rSpeed = -75;
     }    
 
 }

This is all the code, having trouble with it

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