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This question was closed Oct 08, 2016 at 07:41 PM by BoNaNa for the following reason:

The question is answered, right answer was accepted

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Question by BoNaNa · Oct 08, 2016 at 03:38 PM · c#dictionaryreturn type

"not all code paths return a value"

hi!

Beginner here. I need this method to return a GameObject based on it's id (which is an enum named "ItemID"), and I don't know where I'm missing a return value. "pickUpDict" is the dictionary from which to retrieve the GameObject, which is located in the same script and populated on Awake.

Hope someone can help me out. Thanx in advance!

   public static Dictionary <GameObject, ItemID> pickUpDict = new Dictionary <GameObject, ItemID>(); //container for all pickups

 //return gameobject based on item id, from dictionary
 public static GameObject ReturnPrefab (ItemID id) {
             GameObject go = null;
             foreach (var kvp in pickUpDict) {
                 if (kvp.Value == id) {
                     go = kvp.Key;
                     return go;
                 } 
                 else
                     return null;
             }
         }




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Answer by doublemax · Oct 08, 2016 at 04:18 PM

That code doesn't make much sense as it will only check the very first item in the dictionary.

Isn't this what you want?

 public static GameObject ReturnPrefab (ItemID id)
 {
   foreach (var kvp in pickUpDict)
   {
     if (kvp.Value == id)
       return kvp.Key;
   }
   return null;
 }

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avatar image BoNaNa · Oct 08, 2016 at 07:40 PM 0
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Hey, yeah, just figured it out myself too. Just had to move the return up a level.

 public static GameObject ReturnPickUpPrefab (ItemID id) {
         GameObject go = null;
         foreach (var kvp in pickUpDict) {
             if (kvp.Value == id)
                 go = kvp.$$anonymous$$ey;
         }
         return go;
     }

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