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Question by T4l_R · Oct 09, 2016 at 10:02 AM · animationskinskinned mesh

Skin Morph Problem

Hi, I made a character in 3ds max with skin modifier and skin morph modifier, but when I import it to Unity, the skin morph doesn't work. Any solutions?

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Answer by T4l_R · Oct 10, 2016 at 06:50 AM

How do you do that?

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avatar image theANMATOR2b · Oct 10, 2016 at 03:01 PM 0
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$$anonymous$$y apologies T4l_R - I read skin wrap - and you clearly wrote skin morph. Skin wrap can be converted to a skin modifier, skin morph modifier unfortunately can not. And - yes Unity does not recognize the skin morph modifier.

Two alternate options - only one of which I know does work.

First option that I do not think works. Under the skin modifier - at the bottom of the modify tab there is a gizmos rollout. This is the "built in" option in the skin modifier for corrective morphing a joint. Create a joint or morph angle deformer to test to see if this works. I don't think it does - but doesn't hurt to test.

Second option that does in fact work. Ins$$anonymous$$d of skin morph which works automatically in $$anonymous$$ax, to drive the corrective morph when a joint angle is reached. Create a regular morph modifier to morph the joint into the correct shape. In Unity this will have to be setup to automatically work by code or other method.

Unfortunately these are the only options I know about.

avatar image T4l_R theANMATOR2b · Oct 12, 2016 at 06:17 PM 0
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Thanks. I'll try that.

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Answer by theANMATOR2b · Oct 09, 2016 at 10:40 PM

You have to convert the skin morph modifier into a skin modifier for Unity to recognize it.

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