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Question by Daikanamm · Oct 11, 2016 at 05:22 AM · iosfpsperformance

Just running a simple drag-box game causes Gfx.waitForPresent consuming high, why is that?

When updated iPhone to iOS 9.3.5, updated Unity to 5.4.1, fps goes down for my simple dragging box game! In Profiler, I found Gfx.waitForPresent always gets very high, sometimes consuming up to 10ms. And I try to simplify my game to reserve only a dragging control, but the problem remains. Why is that? my game is really simple, there is no high-consumption rendering, is it a Unity bug?

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