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This question was closed Oct 11, 2016 at 09:41 PM by StylishPillow for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by StylishPillow · Oct 11, 2016 at 10:47 AM · gameobject

Score based on player.y position?

So I am making a doodle jump clone for school and I got stuck on the scoring part. I thought of something like this player.score = player.transform.y But I now have no idea how to make it work, Help a novice out?

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

public class PlayerScore : MonoBehaviour {

 public int score;

 public GameObject player;

 public GUIText text;

 
 void Start()
 {
     
     score = 0;
      
 }
 void Addscore()
 {
     
 }
 void UpdateScore()
 {
     text.text = "Score: " + score;
 }

}

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avatar image Cherno · Oct 11, 2016 at 11:25 AM 1
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If the score should be based on the highest y position reached, then do it like this:

 void Update() {
      int y_floor = $$anonymous$$athf.FloorToInt(transform.position.y;
      if(y_floor > score) {
           score = y_floor;
      }
 }
avatar image StylishPillow Cherno · Oct 11, 2016 at 01:08 PM 0
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So I did what you said and it worked, but the score stays 0. Is that because the floor isnt anything in my game?

avatar image conman79 StylishPillow · Oct 11, 2016 at 02:57 PM 0
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 int y_floor = $$anonymous$$athf.FloorToInt(player.transform.position.y);

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