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Question by ywj7931 · Oct 12, 2016 at 03:23 AM · shadertexturematerial

Pass multiple textures(array) into shader

Right now in my shader, I have 5 textures,

 Properties
     {
         _MainTex ("Texture", 2D) = "white" {}
         _MainTex2("Texture2", 2D) = "white" {}
         _MainTex3 ("Texture3", 2D) = "white" {}
             _MainTex4 ("Texture4", 2D) = "white" {}
             _MainTex5 ("Texture5", 2D) = "white" {}
     }

Is that possible I can make it an array so that I dont need to declare so many textures?

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