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Question by arararagi · Oct 12, 2016 at 06:03 AM · unity 5localposition

set childs localposition equivalent to childs global position before parenting?

Hi guys, I've created a 2 dimensional array grid based on the size of my plane. Then I compute the vector3 for each coordiantes. The new gameobject that I want to place to the grid must be parented to the plane. But when I change the new gameobject localPosition based on the computed vector3 coordinates, they are different because of the parenting. Is there's a way to recompute the localposition so it will match the vector3 coordinates?

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