When i duplicate the enemy ai the original one is working well but the duplicate one is only idle. it does not walk or attack. but when i attack the duplicate one both are die. Please help me…
Here is my script…
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class chase : MonoBehaviour {
public Transform player;
static Animator anim;
public Slider healthbar;
// Use this for initialization
void Start ()
{
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update ()
{
if (healthbar.value <= 0) return;
Vector3 direction = player.position - this.transform.position;
float angle = Vector3.Angle (direction, this.transform.forward);
if (Vector3.Distance (player.position, this.transform.position) < 10 && angle <60)
{
direction.y = 0;
this.transform.rotation = Quaternion.Slerp (this.transform.rotation,
Quaternion.LookRotation (direction), 0.1f);
anim.SetBool ("isIdle", false);
if (direction.magnitude > 5)
{
this.transform.Translate (0, 0, 0.05f);
anim.SetBool ("isWalking", true);
anim.SetBool ("isAttacking", false);
}
else
{
anim.SetBool ("isAttacking", true);
anim.SetBool ("isWalking", false);
}
}
else
{
anim.SetBool ("isIdle", true);
anim.SetBool ("isWalking", false);
anim.SetBool ("isAttacking", false);
}
}
}