• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by dogjones · Oct 13, 2016 at 07:00 AM · dependency injection

Zenject factory from prefab not injecting into all components on prefab

I have a prefab "PlayerCharacterPrefab" with two components: PlayerCharacter and CharacterMovement. I am using zenject to bind a factory to produce PlayerCharacters from the "PlayerCharacterPrefab":

 Container.BindFactory<PlayerCharacter, Factory<PlayerCharacter>>().FromPrefab(_playerCharacterPrefab);


I have another MonoBehaviour that wants to create "PlayerCharacterPrefab"s at will. It looks something like this:

 public class PlayerCreator : MonoBehaviour
 {
     [Inject]
     private Factory<PlayerCharacter> _playerCharacterFactory;

     void Update()
     {
         _playerCharacterFactory.Create();
     }
 }

All of this works well, except for one problem. Both the CharacterMovement and PlayerCharacter components have dependencies which need to be injected. However, the factory is only injecting dependencies for the PlayerCharacter component when it instantiates the "PlayerCharacterPrefab".

My expectation is that the factory would inject dependencies for all components on the prefab. What am I doing wrong?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image eventropy · Oct 13, 2016 at 11:14 PM 1
Share

I just tried this same thing and confirmed that it works as expected (that is, both Character$$anonymous$$ovement and PlayerCharacter get injected). Can you post the code for Character$$anonymous$$ovement and PlayerCharacter? How are they being injected?

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

iOS Dependency injection framework suggestions 4 Answers

How do you generate a line between objects that are only instantiated upon game Start ? 1 Answer

Does Unity support application bootstrapping? 1 Answer

Zenject Issue: Declaring Factory for Object which doesn't have all its dependencies yet 1 Answer

Is there any Dependency Injection framework compatible with iOS? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges