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Question by smasgames · Jun 03, 2011 at 05:47 AM · errorsyntax-errorbce0023

script gets this error: (6,20): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.Transform, System.Object)' was found.

im making a car game were the player car collides with an enemy car and destroys it. in level 1 it'll have 2 cars that can be destroyed. when there are no enemy cars remaining, w$$anonymous$$ch will load a new level.



public var explosionPrefab : GameObject;
var beep : AudioClip;

function OnCollisionEnter(col: Collision){
if (col.gameObject.tag == "Player"){
Instantiate(explosionPrefab,col.gameObject.transform);//trigger explosion
Destroy(col.gameObject);
audio.PlayOneShot(beep);
}
}


T$$anonymous$$s is the error:

(6,20): BCE0023: No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(UnityEngine.Transform, System.Object)' was found.

I dont know whats wrong because it has never happened before that i got t$$anonymous$$s error, ive had a common add a ";" in t$$anonymous$$s or that line. what is wrong what t$$anonymous$$s script?

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Answer by Tetrad · Jun 03, 2011 at 06:13 AM

That's not how Instantiate works.

http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

You need to change the 2nd parameter to col.gameObject.transform.position and add a variable for rotation (probably either col.gameObject.transform.rotation or Quaternion.identity depending on what you want)

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Answer by MacMac098 · Jun 05, 2011 at 02:19 PM

var explosionPrefab : Transform; var beep : AudioClip;

function OnCollisionEnter(col: Collision){

if(col.gameObject.tag == "Player"){

Instantiate(explosionPrefab,col.gameObject,transform.rotation);

Destroy(col.gameObject);

audio.PlayOneShot(beep);

}

}

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