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Question by DotHyphon · Oct 14, 2016 at 05:56 AM · c#iosunity cloud build

Unity Cloud Build. Player export failed.Reason: 'pod' command not found;

I have recently decided to give Unity cloud build a try and am trying to build my project for IOS but after every build i get this error

"[Unity] Player export failed. Reason: 'pod' command not found; unable to generate a usable Xcode project. You can install cocoapods with the Ruby gem package manager:"

what does this mean?

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Answer by sysper · Oct 17, 2016 at 09:43 AM

Same problem here, trying to use play-games-plugin-for-unity (https://github.com/playgameservices/play-games-plugin-for-unity)

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avatar image sysper · Oct 18, 2016 at 05:19 AM 2
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I removed the below part in GPGSDependencies.cs file and Unity Cloud Build succeeded.

  Type iosResolver = Google.VersionHandler.FindClass(
     "Google.IOSResolver", "Google.IOSResolver");
 if (iosResolver == null) {
     return;
 }
 Google.VersionHandler.InvokeStatic$$anonymous$$ethod(
     iosResolver, "AddPod",
     new object[] { "GooglePlayGames" },
     namedArgs: new Dictionary<string, object>() {
         { "version", "5.0+" },
         { "bitcodeEnabled", false },
     });


avatar image Tamererlan sysper · Nov 16, 2016 at 01:19 AM 0
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I've just found this code and already commented into Ad$$anonymous$$obDependencies.cs. So, I'm gonna try to make the Cloud build again. Thank you :)

avatar image Tamererlan sysper · Nov 17, 2016 at 01:56 AM 0
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Thanks man, it did help me to resolve this particular issue, however I've got another one and trying to fix as well :)

avatar image shihab37 · Oct 25, 2016 at 01:35 AM 0
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@sysper, Thanks man. Worked for me (Although I still have xcode issues, but Unity build succeeded :) )

@DotHyphon, @Big-Ed, In case of Admob, you will find these lines in the file 'Ad$$anonymous$$obDependencies.cs'

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Answer by Big-Ed · Oct 15, 2016 at 10:44 PM

Same problem here, trying to use admob

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avatar image Big-Ed · Oct 15, 2016 at 11:06 PM 0
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So how do get cocoa pods to work with Unity cloud build

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