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Question by CalledToGaming · Mar 04, 2010 at 08:55 PM · gameobjectclickable

Clickable World Object.

I'm trying to make a world object clickable to activate a certain function.

For example, A door that when you click on it would load the indoor scene. But, seeing that I'm still new to this, I'm totally lost on where to even start.

Any help would be great.

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Answer by Eric5h5 · Mar 04, 2010 at 09:09 PM

The simplest way is OnMouseDown...the object must have a collider for this to work, and this script should be attached to the object:

function OnMouseDown () {
    Application.LoadLevel("Indoors");
}

Assuming your indoor scene is called "Indoors", of course.

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avatar image CalledToGaming · Mar 05, 2010 at 09:55 AM 0
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This works great, But, how do you set a maximum distance for clicking. It's unrealistic that I can click it from so far away and still activate it.

avatar image Eric5h5 · Mar 05, 2010 at 12:23 PM 0
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You can check Vector3.Distance between the player and the object being clicked on.

avatar image CalledToGaming · Mar 06, 2010 at 06:59 AM 0
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Thanks for the reply. Still not sure what to do, but At least I'm on the right path now.

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Answer by Ashkan_gc · Mar 04, 2010 at 09:11 PM

just create a function called OnMouseDown () in a script and attach ti to your GameObject (e.g your dor)

function OnMouseDown ()
{
   Application.LoadLevel ("insideScene");
}

it just works with left click so if you need another button use OnMouseOver function and inside it use if and GetMouseButtonDown to see wich button is pressed.

function OnMouseOver ()
{
   if (Input.GetMouseButtonDown (1) == true)
   {
      //put code here
   }
}
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avatar image Lipis · Mar 04, 2010 at 09:15 PM 0
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@Ashkan you are correct but can you please fix the format of your code.. Code formatter nazi here :)

avatar image Ashkan_gc · Mar 04, 2010 at 09:30 PM 0
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i corrected the spaces. thank you. and please vote up correct answers. you did not do it for eric and me.

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