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This question was closed Jan 13, 2017 at 11:13 PM by $$anonymous$$ for the following reason:

The question is answered, right answer was accepted

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Question by $$anonymous$$ · Oct 14, 2016 at 09:25 PM · c#instantiateprogramming

Simple Object.Instantiate For Loop issues

I'm almost following the example in the manual to the letter but I'm getting an error where a vector3 can't be converted to a transform expression type.

     public GameObject ObjectG;
 
     // Use this for initialization
     void Start () {
         
         for (int G1 = 0; G1 < 500; G1++) 
             Instantiate(ObjectG, new Vector3(G1, 0, 0));
         
 
         for (int G2 = 0; G2 < 500; G2++) 
             Instantiate(ObjectG, new Vector3(0, G2, 0));
         
 
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
 


Sorry for asking about an error that I'm sure seems obvious to long time C# users, I'm still trying to understand the basics of the language.

If you could explain it to me as if I were a child I think it would help me avoid these mistakes in the future.

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Answer by andzq · Oct 14, 2016 at 10:30 PM

My guess would be that the Instantiate function needs a third parameter called Quaternion.

You could try to change your

 Instantiate(ObjectG, new Vector3(G1, 0, 0));

to

 Instantiate(ObjectG, new Vector3(G1, 0, 0), Quaternion.identity);
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