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Question by Bvdh · Oct 15, 2016 at 08:06 AM · scripting beginner

Script for Level management

Hi,

Im creating a game in which my character can collect coins. What i want to do is create a LevelManager script which counts my score, health etc etc. Im wondering how ever, on what should i attach this script? My player?

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Answer by tanoshimi · Oct 15, 2016 at 08:08 AM

Well, you can attach it to any object you want that is active in the scene hierarchy but, generally, you should create a Manager/"God" object, often marked as DontDestroyLoad and using a Singleton pattern that persists throughout all your scenes.

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avatar image Bvdh · Oct 15, 2016 at 08:25 AM 0
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So an empty object, sounds logical! However, there is no label "DontDestoryLoad".....?

avatar image tanoshimi Bvdh · Oct 15, 2016 at 08:37 AM 1
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DontDestroyOnLoad, not DontDestoryOnLoad...

avatar image pcdrive Bvdh · Oct 15, 2016 at 08:37 AM 1
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Hi @Bvdh,

Here you go buddy =)

@tanoshimi said the right thing you need. you can store everythin in a script attached to a empty gameobject with dontdestroy on load. it will exist through the whole game since the dontdestroyonload will keep it exist when you load a new level. Afterward its your choice when to use its content =).

Good luck with your game =P

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