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Question by saintmaykel · Oct 15, 2016 at 04:34 PM · gameobjectdestroyloadleveldontdestroyonloadload scene

How can I destroy a GameObject after a scene is loaded?

Hi, I'm having a hard time with this issue, currently I have Timer as the top layer inside it is the text and the image for my timer. i use dontDestroyOnLoad for my timer to pass through some scenes that needed a timer, but when I loaded the main menu the timer is still there. how can i destroy a GameObject that has dontDestroyOnLoad attached to it?

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Answer by villevli · Oct 15, 2016 at 05:50 PM

Add this to the script in the Timer gameobject:

 void OnEnable()
 {
     SceneManager.sceneLoaded += OnSceneLoaded;
 }
 
 void OnDisable()
 {
     SceneManager.sceneLoaded -= OnSceneLoaded;
 }
 
 private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     // here you can use scene.buildIndex or scene.name to check which scene was loaded
     if (scene.name == "MainMenu"){
         // Destroy the gameobject this script is attached to
         Destroy(gameObject);
     }
 }
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avatar image saintmaykel · Oct 15, 2016 at 06:00 PM 0
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$$anonymous$$an! you saved my day! without you I don't know what to do! THAN$$anonymous$$ YOU SO $$anonymous$$UCH!

avatar image nethsajo1998 · Feb 12, 2019 at 02:55 AM 0
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How about if I have many scenes to destroy a object that its on DontDestroyOnLoad? Correct me if I'm wrong.

 if (scene.name == "$$anonymous$$ain$$anonymous$$enu"){
      // Destroy the gameobject this script is attached to
      Destroy(gameObject);
  } else if (scene.name == "$$anonymous$$ain$$anonymous$$enu2"){
      // Destroy the gameobject this script is attached to
      Destroy(gameObject);
  }

avatar image daniellind12521 · Jan 11 at 04:33 PM 0
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Thank you so much been looking for a solution on this for ages :)

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