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This question was closed Oct 19, 2016 at 04:02 PM by ztllove for the following reason:

I bought the "Liquid Volume" this Shader. Through the help of the author to increase the function of the neglect of gravity. Perfect solution to my problem.

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Question by ztllove · Oct 15, 2016 at 06:36 PM · animationshadermodel

I need to let the liquid flow along the pipeline, filling.

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avatar image tanoshimi · Oct 15, 2016 at 07:07 PM 0
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What liquid? A particle system? A shader? An animated texture? What have you tried already? You haven't asked any question to be answered.

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avatar image Zitoox · Oct 15, 2016 at 09:55 PM 0
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I did something like this in the past... But i didn't understand even a word that you said, so i can't help. I assume that you said that you are a real real pro advanced super mega hyper technology master, and that no one can help you and now you said that you have contacted the creator of an asset store's asset and he will help you? I think that's it. I really wish i could help though.

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Answer by tanoshimi · Oct 16, 2016 at 06:56 PM

If you just want the visual effect of a liquid flowing along those pipes, you might want to investigate flow maps. The idea is to supply a texture to your shader that encodes a direction vector for each pixel to show the direction that water flows through that point (similar to how a normal map uses a texture to describe the normal direction at any point):

  • http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf

  • https://somecodingrecipes.wordpress.com/2015/03/24/flow-map-shader-for-unity-sprites/

  • https://www.assetstore.unity3d.com/en/#!/content/10509

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Answer by ztllove · Oct 19, 2016 at 04:05 PM

Thank you very much for your help here. I bought the "Liquid Volume" this Shader. Through the help of the author to increase the function of the neglect of gravity. Perfect solution to my problem.

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