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Question by wh3resmycar · Oct 15, 2016 at 07:58 PM · audiosoundmp3

simple issue just need an expert/experienced advise AUDIO playback

$$anonymous$$ all. apologies i'm very very novice so here it goes. i've scoured the net for a simple way to just play audio or even reference it. i have an mp3 file called "victory" that i need to play inside an if statement:

 if (itemscorrect == 8){}

that's it. i just cant get any information on how i can reference victory.mp3 once t$$anonymous$$s condition is met.

please help. thanks again

thanks.

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avatar image Zitoox · Oct 15, 2016 at 08:15 PM 0
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https://docs.unity3d.com/ScriptReference/AudioSource.Play.html

Add an AudioSource component to your object in the scene and then make a script with the code shown in the link. You might need to configure it. Also, you can use it as an example when making it inside another script.

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Answer by wh3resmycar · Oct 16, 2016 at 07:21 AM

ok I need further guidance. here's what I have

 void update() {
 
 
         if (GameLogic.ItemsCorrect == 8)
 
 
         {
 
 
         AudioSource audio = GetComponent<AudioSource>();
 
             audio.Play();
             audio.Play (44100);
 
         }        
     
     }
 
     }



I even tried it on void start but the music plays even if the condition is not met. any tips?

thanks.

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