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Question by Aethernaut_ · Oct 16, 2016 at 04:01 PM · c#animationanimator

Why wont my animation work?

Hey I'm new in Unity and I was trying to create a scene where I could close or open a certain door using the animator component. Im fairly new to the c# language and as far as I can tell my code is alright, but the door wont react when I press the left/right mouse button. The animation si suppossed to react depending on which button I press, left for open, right for close.

Nothing would work out, I dont know what I missed or if the error is in the code.

Code:

using UnityEngine; using System.Collections;

public class anims : MonoBehaviour { public Animator anim; // Use this for initialization void Start () { print (" TEST START"); anim = GetComponent (); }

 // Update is called once per frame
 void Update () {
     if (Input.GetButtonDown("Fire1")) {
         anim.SetBool ("open", true);
         anim.SetBool ("close", false);    
     }
     else if (Input.GetButtonDown("Fire2")) {
         anim.SetBool ("close", true);
         anim.SetBool ("open", false);
     }
 }

}

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