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Question by SKVID · Oct 18, 2016 at 12:34 AM · unityeditorserializationvarable

CustomEditor loose variables after restart Unity

I have easy scripts. Editor: using UnityEngine; using UnityEditor; using System.Collections;

 [CustomEditor(typeof(EnemySettings))]
 [CanEditMultipleObjects]
 public class EnemySettingsCreator : Editor {
 
     private static EnemySettings script;
     private float min = 0, max = 100;
 
     public override void OnInspectorGUI()
     {
         script = (EnemySettings)target;
         EditorGUILayout.LabelField("Интервал появления", EditorStyles.boldLabel);
 
         EditorGUILayout.LabelField("Минимальное значение: ", script.minV.ToString());
         EditorGUILayout.LabelField("Максимальное значение: ", script.maxV.ToString());
         EditorGUILayout.MinMaxSlider (ref script.minV, ref script.maxV, min, max);
     }
 }

And MyActionScript:

 using UnityEngine;
 using System.Collections;
 
 [System.Serializable]
 public class EnemySettings : MonoBehaviour {
     [SerializeField]
     public float minV, maxV;
 }

if i use custom inspector i loose it. but I want to save all variables. alt text

снимок.png (3.6 kB)
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