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Question by JTrocks55 · Oct 18, 2016 at 07:18 PM · 2dmovementrigidbodyrigidbody2dslope

2D Game, Character Slides off Slopes, Need to be Able to Walk on Them

I have looked for about 6 hours now and haven't found an answer to what I thought would be very simple. All I want to do is make it so that my character quits sliding off of anyt$$anonymous$$ng not flat. He can walk up slopes that are slightly tilted but anyt$$anonymous$$ng else is not walkable. I have looked at tutorials, looked at forums, videos, not$$anonymous$$ng has given me t$$anonymous$$s answer.

Now, even though not$$anonymous$$ng has worked for me yet, from what I have found, it seems as if I will require a ray cast for t$$anonymous$$s. I have tried using a ray cast to get the normal of the slope, but I don't know how to turn that into a direction that can be applied to the character's velocity, but I don't know how to do that. Because wouldn't I need to adjust the velocity to make the character's movement match the rise of the slope?

So thanks in advance, any help is greatly appreciated. I am using C# and the latest version of Unity.

:)

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Answer by JTrocks55 · Oct 19, 2016 at 02:12 PM

I figured it out, by reading somet$$anonymous$$ng else completely unrelated! It was because I was using the wrong movement system. I was using AddForce for movement when I should have been using somet$$anonymous$$ng other than physics based movement! I still have that for stuff like jumping for a more natural jump, but now I can walk up slopes.

I hope t$$anonymous$$s helps anyone else with the same problem :)

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