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Question by AudiOishi · Jun 03, 2011 at 07:44 PM · texturemeshmaterialrenderer

Why are my textures on planes flipped / reversed left-to-right?

  1. add a plane to and empty scene

  2. create a new material with a texture from a psd file.

  3. add the material to the plane.

  4. The texture in the scene view is flipped left-to-right compared to the texture file and the texture as it displays in the shader section of the inspector

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Answer by DaveA · Jun 03, 2011 at 07:59 PM

That is annoying. You can set the image tiling to -1 on X to correct it.

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avatar image AudiOishi · Jun 03, 2011 at 08:35 PM 0
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Thanks for the answer! Setting the tiling to -1 does seem to solve solve the problem if the texture wrap mode is set to repeat.

avatar image DaveA · Jun 03, 2011 at 09:20 PM 0
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Thanks for re$$anonymous$$ding me - also try Clamp. I seem to recall that solving a problem or two...

avatar image flaviusxvii · Jun 03, 2011 at 10:11 PM 0
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So wait.. are the texture coordinates on the default plane actually mirrored from what they should be?

avatar image Wolfram · Jun 03, 2011 at 10:33 PM 1
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In clamp mode, you need to adjust the texture offset, too. Don't remember which way, though, try +1 or -1

avatar image AudiOishi · Jun 06, 2011 at 01:52 PM 0
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Got it. In the $$anonymous$$aterial properties, Set X-Tiling to -1, X-Offset to 1. Now the texture repeat mode can be set to clap OR repeat. Thanks!

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