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Question by helo478 · Oct 19, 2016 at 04:26 AM · 2danimatorspritesanimation controller

Issue: deactivated animated sprites reappear and go crazy on animation state transition

Hello,

I am building a sprite animation with Unity 5's 2D sprite animator. I want the main animation state to play once, then transition to a placeholder animation state, with no visible sprites, where it remains indefinitely.

I have set it up so that all the sprites are deactivated at the end of the main animation. It then has a transition to the placeholder animation state.

However, as my main animation state transitions to the placeholder animation state there is a blur of fast animation going on. The deactivated sprites reappear, and spin around. I want t$$anonymous$$s not to happen.

When playing each animation individually, t$$anonymous$$s activity is not shown.

What could be causing t$$anonymous$$s, and what can I do about it.

Thank you

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