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Question by Der_Kevin · Oct 20, 2016 at 09:43 AM · physicslistoverlapsphere

Get all Objects from a Physics.OverlapSphere with Name X

heyhey. i wanna apply an explosion force to all objects in a Physics.OverlapSphere with the name "X". so my script snippet looks like this now:

 Vector3 explosionPos = transform.position;
         Collider[] colliders = Physics.OverlapSphere(explosionPos, radius);
         foreach (Collider hit in colliders) {
             Rigidbody rb = hit.GetComponent<Rigidbody> ();
 
             rayhits.Add (hit.GetComponent<Collider>().gameObject);
 
             //Add force to nearby rigidbodies
             if (rb != null)
                 rb.AddExplosionForce (power, explosionPos, radius, 3.0F);
 
 
 
         }

in there you can see that all "rayhits" with the component collider gets added to a list. all i wanna do now is to sort out all the other colliders and just add the one with the name "X" to that list.

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Answer by InfiniBuzz · Oct 20, 2016 at 11:30 AM

One approach would be changing this:

          rayhits.Add (hit.GetComponent<Collider>().gameObject);


to this:

 Collider col = hit.GetComponent<Collider>();
 if(col.gameObject.name.Equals("X")) {
    rayhits.Add (col.gameObject);
 }

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