• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by stringe9 · Oct 20, 2016 at 03:13 PM · 3dplatformtutorial

Adding Left Shift button to my walk so I can run,

I am trying to add the shift button to this code so that while walking I can hold shift simultaneously so I start running. Any help please.

private Animator animComp; // Use this for initialization void Start() {

     animComp = this.GetComponent<Animator>();

 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetKeyDown(KeyCode.RightArrow))
     {
         animComp.SetInteger("RonState", 1);
     }
     if (Input.GetKeyUp(KeyCode.RightArrow))
     {
         animComp.SetInteger("RonState", 0);
     }
    
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by FlyingHighUp · Oct 20, 2016 at 05:31 PM

Coding quickly you could do it like this,

 if (Input.GetKey(KeyCode.RightArrow)) //Note GetKey() returns true if the key is currently being pressed. 
 {
       if (Input.GetKey(KeyCode.LeftShift))
             animComp.SetInteger("RonState", 2); //This is the running state
       else
             animComp.SetInteger("RonState", 1); //Walking state
 }
 else
 {
       animComp.SetInteger("RonState", 0); //Idle state
 }

You could also structure it differently, and handle the transitions to running/walking in your animator state machine

 animComp.SetBool("Walking", Input.GetKey(KeyCode.RightArrow));
 animComp.SetBool("Running",Input.GetKey(KeyCode.LeftShift))
 

Or you could pass the character's velocity to the animator, and use a Blend Tree to smoothly transition from walking to running. When you hold shift, you would add velocity to make the character move faster. I think this is covered in this tutorial https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim

 animComp.SetFloat("Velocity",GetComponent<Rigidbody>().velocity.magnitude);

Best of luck starting Unity :)!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

76 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Designing 3D Furniture with Unity 3D? Is it possible? 1 Answer

Error connect dk2 with unity 5 0 Answers

How to apply jump both to controller and player for an endless runner 3D in unity? 2 Answers

[Help] Make Game system Like Little B*g Plannet 0 Answers

Unity's 2D and 3D Game Kit 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges