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Question by MuMuDaDa · Oct 20, 2016 at 10:36 PM · trajectory

Get launch vector and force for a trajectory

Hi I am not good at physics math... Please bare with me and help me with this question :)

I have a launch function that requires a launch vector(Vec3) and a launch force(float). Today, I have the start point and the end point for the trajectory, how do I calculate the launch vector and launch force for the trajectory?

Note1: The time can be fixed. Note2: The start point and the end point have different height (z). The end point is always higher.

I am working on a basketball shooting game. I will really really appreciate any help! Thanks!!

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Answer by b1gry4n · Oct 21, 2016 at 03:48 AM

This question has been asked many times. In the future try doing a search.

http://answers.unity3d.com/questions/296749/display-arc-for-cannons-ball-trajectory.html

http://answers.unity3d.com/questions/377334/how-to-move-object-parabolic-projectile-path.html

http://answers.unity3d.com/questions/148399/shooting-a-cannonball.html

http://answers.unity3d.com/questions/297328/c-shooting-a-cannonball-ballistics.html

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