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Question by mranubhav · Oct 21, 2016 at 12:54 PM · audioaudiosourcepausemusic

AudioSource.Pause not working?

my game pauses fine , but audioSource is not pausing why ? and in audiosource , playOnAwake is false.

 public bool isPaused;
     public GameObject pauseMenuCanvas;
     public AudioSource AC;
     public GameObject TouchToPlay;
 
 
     void Start () {
         pauseMenuCanvas.SetActive (false);
         TouchToPlay.SetActive (true);
         Time.timeScale = 0f;
     }
 
 
     void Update () {
         if (isPaused) {
             AC.Pause ();
             pauseMenuCanvas.SetActive (true);
             Time.timeScale = 0f;
         } else if(!isPaused){
             pauseMenuCanvas.SetActive (false);
             AC.UnPause ();
             Time.timeScale = 1f;
         }
         if (Input.GetKeyDown (KeyCode.P)) {
             isPaused = !isPaused;
         }
     }
 
 
     public void TouchPlay(){
         TouchToPlay.SetActive (false);
         Time.timeScale = 1f;
         AC.Play ();
     }
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avatar image EagleDanger · Mar 14, 2017 at 11:42 AM 0
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Did you solve this issue? I seem to have the same problem.

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Answer by Ali-hatem · Mar 14, 2017 at 12:58 PM

     bool is_Paused;
     public AudioSource asource;
 
     void Update () {
         if (Input.GetKeyDown (KeyCode.P)) {
             if (!is_Paused) {
                 asource.Pause ();
                 is_Paused = true;
             } else {
                 asource.UnPause ();
                 is_Paused = false;
             }
         }
     }

@EagleDanger you have to be careful about codes in update

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avatar image EagleDanger · Mar 14, 2017 at 04:05 PM 0
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I actually just had placed the prefab and not the object in question to the script, so it was an easy fix when I found my error. Thanks anyway!

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Answer by justinyeh · Oct 21, 2016 at 02:53 PM

If the timeScale = 0f i think the script won't update.

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avatar image mranubhav · Oct 22, 2016 at 10:51 AM 0
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my game pauses and resumes fine , that means update starts fine but AC.pause doesn't work

avatar image justinyeh mranubhav · Oct 22, 2016 at 12:00 PM 0
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Ah! The timeScale = 0 just make FixedUpdate pause

avatar image mranubhav justinyeh · Oct 22, 2016 at 06:26 PM 0
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i changed Update into FixedUpdate , and that doesn't work

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