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1
Question by goldenking95 · Oct 23, 2016 at 12:42 PM · void

Player goes down all the time after triggerenter

Hey guys,

I have a small problem were my player goes down for all eternity on a ontriggerenter. I want the player to only go down by one step of 10 instead of repeating this for the whole time!

This is the code that I used:

  void OnTriggerEnter(Collider other) {
             if (other.gameObject.tag == "Player") {
                 PlayerController.player.velocity = new Vector3(PlayerController.player.velocity.x, -10);
     
             }

Help would be really appreciated.

With kind regards, Zico

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Answer by tanoshimi · Oct 23, 2016 at 12:45 PM

So you want to adjust the player's position, not their velocity:

 PlayerController.player.transform.position += Vector3.down * 10;
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avatar image goldenking95 · Oct 23, 2016 at 01:11 PM 0
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That was it, thanks man!

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