This is giving an error for the other client and cannot hit other client.

My arrow is instantiated on a different script and has this scripts on it but when the arrow is going to get destroyed it gives
Ev Destroy Failed. Could not find PhotonView with instantiationId 2002. Sent by actorNr: 2
error. I don’t know what to do please help.

using UnityEngine;
using System.Collections;

public class Arrow : MonoBehaviour {



	[PunRPC]
	void OnCollisionEnter(Collision col){
		if (col.gameObject.tag == "Player") {
			col.gameObject.GetComponent<Health> ().Die ();
			Debug.Log ("CleaningClutter");
			if (GetComponent<PhotonView> ().instantiationId == 0) {
				Destroy (gameObject);
			} else {
				if (GetComponent<PhotonView> ().isMine == true) {
					PhotonNetwork.Destroy (gameObject);
				}
			}
		}
		Debug.Log ("CleaningClutter");
		if (GetComponent<PhotonView> ().instantiationId == 0) {
			Destroy (gameObject);
		} else {
			if (GetComponent<PhotonView> ().isMine == true) {
				PhotonNetwork.Destroy (gameObject);
			}
		}
		Debug.Log ("CleaningClutter");
	}
}

code

This is an old post but I had to do a bit of digging to find an answer for this.

I was able to solve this by making sure

PhotonNetwork.Destroy(gameObject);

Was not being called more than once.

Turned out my Bullets were colliding with more than one object and triggering it twice.