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Question by IDerHua · Oct 24, 2016 at 07:29 AM · inputjoystickinputmanager

How could I distinguish different Joystick?

I have some problem with joysticks

I have a game that used joysticks and can change buttons in game , but joystick have so many brand .. xbox one , xbox 360 , PS4 ....Other (Because of different driver's key-code were have some different)

I had use ""Input.GetJoystickNames"" https://docs.unity3d.com/ScriptReference/Input.GetJoystickNames.html

to find joystick's describing which were connected I testing on Windows and Mac that I find the describing were different

Have other method to distinguish that more correctly ?

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Answer by Naphier · Oct 24, 2016 at 08:47 AM

Input.GetJoystickNames is really meant to just display the user-friendly name of the joystick, What do we do when there's too many options out there? We have maybe 2 defaults (XBox controller setup / PS controller setup) and then allow the user to select and customize.

Here's a free system that will help with that

https://github.com/daemon3000/InputManager

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