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Question by eitanwass · Oct 24, 2016 at 11:00 AM · objectcustom editorcustom-inspectortypeobjectfield

'type mismatch' at custom inspector .asset

Hello human beings!

I want to save some variables through a .asset custom inspector, and it works. except for when it comes to objects, gameobject, or transforms... When i assign the said type in the inspector the message 'type mismatch' is appeared where i should see the type i put in.

code:

 logicDB.logics[i].output = EditorGUILayout.ObjectField(logicDB.logics[i].output, typeof(Object), true);

 public class Logic {
     [SerializeField]public string name = "Name";
     [SerializeField]public int type;
     [SerializeField]public Object input;
     [SerializeField]public Object output;
     [SerializeField]public float timeDelay;
 }


Please help me if you see this. Bests, Ethan

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