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This question was closed Jun 04, 2011 at 07:02 PM by Wolfram for the following reason:

Duplicate Question

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0
Question by thepra13 · Jun 04, 2011 at 06:19 PM · checkpoint

problems with check point in unity

i trying to make just one chackpoint but i cant this is my character code var speed = 6.0; var jumpSpeed = 8.0; var gravity = 20.0;

private var moveDirection = Vector3.zero; private var grounded : boolean = false;

function FixedUpdate() { if (grounded) { // We are grounded, so recalculate movedirection directly from axes moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 0); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed;

     if (Input.GetButton ("Jump")) {
         moveDirection.y = jumpSpeed;
     }
 }
 
 
 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;
 
 // Move the controller
 var controller : CharacterController = GetComponent(CharacterController);
 var flags = controller.Move(moveDirection * Time.deltaTime);
 grounded = (flags & CollisionFlags.CollidedBelow) != 0;

}

@script RequireComponent(CharacterController) can someone help me pleese

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avatar image Wolfram · Jun 04, 2011 at 07:02 PM 0
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Duplicate of http://answers.unity3d.com/questions/126167/problems-with-check-point-in-unity.html

avatar image Wolfram · Jun 04, 2011 at 07:04 PM 1
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You keep posting multiple copies of the same question. Please don't open more than one question for the same problem, it will not help you in getting an answer more quickly.

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