-------- failed compiling:
fragment evaluation shader
WARNING: 0:4: extension ‘GL_EXT_frag_depth’ is not supported
ERROR: 0:38: Use of undeclared identifier ‘gl_FragDepthEXT’
Note: Creation of internal variant of shader ‘Hidden/Internal-MotionVectors’ failed.
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ - Setting to default shader.
Hi,
I have been struggling with this shader-not-supported-issue on iOS .
Everything works perfectly on Android (different devices tested), but on iOS it is such a hassle to get things done.
-------- failed compiling:
fragment evaluation shader
WARNING: 0:4: extension ‘GL_EXT_frag_depth’ is not supported
ERROR: 0:38: Use of undeclared identifier ‘gl_FragDepthEXT’
Note: Creation of internal variant of shader ‘Hidden/Internal-MotionVectors’ failed.
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Internal-MotionVectors’ - Setting to default shader.
(lldb)