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Question by OzturkOmer · Oct 25, 2016 at 08:16 PM · rotationgameobjectrigidbodycube

There is no 'Rigidbody' attached to the "Cube" game object, but a script is trying to access it,There is no Rigidbody attached to the Cube game object.

MissingComponentException: There is no 'Rigidbody' attached to the "Cube" game object, but a script is trying to access it. You probably need to add a Rigidbody to the game object "Cube". Or your script needs to check if the component is attached before using it.

I receive this error message whenever i try to run this code:

 #pragma strict
 
 var rotationSpeed= 100;
 
 function Update () 
 {
 
 var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
 rotation *= Time.deltaTime;
 GetComponent.().AddRelativeTorque (Vector3.back * rotation);
 
 }

How can i fix it????????? HOW?

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avatar image hexagonius · Oct 25, 2016 at 09:37 PM 0
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The error can't be any clearer about it's own fix. Does the cube you attached this script to have a Rigidbody? If not, add one.

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Answer by Zitoox · Oct 25, 2016 at 09:47 PM

Add a RigidBody to your GameObject. Pretty simple. If you have any trouble, please reply this answer.

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avatar image IgotbulletZ · Nov 27, 2018 at 05:53 PM 0
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Hi! I know this is an old thread but i am working on a 2d game, and i get the same error. the object has a 2d rigidbody, and the script calls for a Rigidbody2D. I don't know what is wrong with it.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : $$anonymous$$onoBehaviour {

 public float speed = 10f;
 public float rotationSpeed = 100f;
 private Rigidbody2D rb;
 

 void Start () {
 
 rb = GetComponent<Rigidbody2D> ();

 }
 
 void Update () {
     

 if (Input.Get$$anonymous$$eyDown("w")){

     rb.AddForce(transform.up * speed);


 }








 }

}

avatar image hexagonius IgotbulletZ · Nov 27, 2018 at 06:14 PM 0
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check the following:
- It IS a Rigidbody2D
- It exists during gameplay
- this script is not accidentally attached to a GO without one

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